AI Insights · Timothy · July 2022
Top 5 Hybridcasual Games on iOS in Austria: Q2 2022 Performance
Discover how the top 5 hybridcasual games performed on iOS in Austria during Q2 2022. This analysis covers weekly downloads, revenue, and active user trends.
The second quarter of 2022 saw notable performances from top hybridcasual games on the iOS platform in Austria. Here’s a detailed look at the key trends for each of the top 5 games, based on data from Sensor Tower.
Rush Royale: Tower Defense TD experienced fluctuations in weekly revenue, peaking at approximately $8.6K in mid-June. The game’s weekly downloads were relatively stable, with a peak of around 877 in mid-April. Active users saw a steady increase early in the quarter, reaching a high of about 4.9K in late May.
Zen Match - Relaxing Puzzle showed a declining trend in weekly downloads, starting from about 3.9K at the end of March and dropping to approximately 406 by the end of June. Revenue peaked at around $5.4K in late March, but gradually declined to approximately $2.9K by the end of June. Weekly active users also saw a decrease from around 13.9K at the end of March to approximately 7K by the end of June.
Kingdom Guard:Tower Defense TD had a mixed performance. Weekly revenue peaked at about $4.2K in mid-April but fluctuated throughout the quarter, ending at approximately $3.7K in late June. Downloads were relatively low, with a peak of around 443 in late April. Active users saw minor fluctuations, peaking at about 690 in late April.
Idle Lumber Empire - Wood Game saw a notable increase in weekly revenue, peaking at approximately $2.9K by the end of June. Downloads also showed an upward trend, reaching around 964 in mid-June. Active users increased steadily, peaking at about 1.9K in mid-June.
Shakes and Fidget: Idle RPG had a varied performance with revenue peaking at about $4.9K in early April, then experiencing fluctuations, ending at approximately $2K in late June. Downloads remained low throughout the quarter, peaking at around 58 in mid-April. Active users remained relatively stable, hovering around 750 to 790 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.